Character Statistics

Stat Points
Stat Points (SP) are the amount of points that can be distributed to base stats. The amount of SP awarded to a character varies upon the difficulty of the task performed.

 

Health Points
Health Points (HP) is the amount of damage that a character can sustain before dying. HP can be restored over time by resting or with Medical Ninjutsu. When a character levels up, their MaxHP will increase by 10HP.

 

Chakra Points
Chakra Points (CP) determine the amount of jutsu that can be performed. CP replenishes by 10CP over 3 posts. If a character reaches 0CP, they are unable to continue to fight and forfeit. When a character levels up their MaxCP will increase by 10CP.

 

Armor Points
Armor Points (AP) determine the amount of damage that a character can sustain before losing HP. AP cannot be restored once it is lost. When a character levels up, their MaxAP will increase by 10AP.

 

Experience
Experience (EXP) is the amount that is needed before a character can level up. EXP is earned by completing quests or defeating another character. When defeated, a portion of your EXP is lost. When a character levels up the required amount of EXP to level up increases by 25EXP.

 

Honor Experience
Honor Experience (HXP) is the amount that is needed before a character’s Honor Level is increased. HEXP is earned by completing quests issued by the ruling clan.

 

Honor Level
Honor Level unlocks noble actions for a character. The first noble action is unlocked at Level 3, the second is unlocked at Level 7, and the final is unlocked at Level 10.
 * 1) The first noble action grants a character the action to create a symbol and establish a clan.
 * 2) The second noble action grants a character and their clan noble status.
 * 3) The final noble action grants a character’s clan a portion of land within the country and the possibility to be chosen as the ruling clan.